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Game-based learning in the university classroom

Hosseini, Hadi and Hartt, Maxwell ORCID: https://orcid.org/0000-0003-1748-7890 2016. Game-based learning in the university classroom. Teaching Innovation Projects Journal 6 (1) , 4.

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Abstract

Gamification focuses on the application of game mechanics and gameful thinking in non-game contexts to engage users in solving problems or carrying out tasks. This interactive workshop will explore the theoretical and psychological relationship between games and learning, with particular focus on Bloom's taxonomy of learning and the relation between its affective domain and gamified learning. The workshop then introduces various elements of gameful design and a variety of gamification methods that can be used in a university classroom. Participants will learn strategies to incorporate gamification into a variety of learning environments and will have the opportunity to design game-based learning events that can be used in undergraduate lectures. Individuals from all disciplines can participate and benefit from techniques to identify and learn from a diverse set of strategies and methods that can be adopted to use in different disciplines and levels of teaching. Finally, the workshop provides an opportunity for participants to dive deeper and discuss strengths, weaknesses, and possible threats in gamified learning.

Item Type: Article
Date Type: Publication
Status: Published
Schools: Geography and Planning (GEOPL)
Publisher: Western University
ISSN: 1925-4806
Last Modified: 03 Nov 2022 10:33
URI: https://orca.cardiff.ac.uk/id/eprint/108443

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