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Pokémon Go-ing or staying: Exploring the effect of age and gender on augmented reality game player experiences in public spaces

Potts, Ruth ORCID: https://orcid.org/0000-0002-8681-4309 and Yee, Lachlan 2019. Pokémon Go-ing or staying: Exploring the effect of age and gender on augmented reality game player experiences in public spaces. Journal of Urban Design 24 (6) , pp. 878-895. 10.1080/13574809.2018.1557513

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Abstract

While the benefits of play and discovery in cities have been widely discussed, the impact of augmented reality games, such as Pokémon Go, induced urban discovery on different demographics and their impact on perceptions of public spaces is yet to be studied. This paper examines the perceptions and usage of public spaces by different demographics of augmented reality gamers. The study finds that there are several statistically significant differences between the experiences of men and women, and players of different ages playing Pokémon Go in public spaces in Australia, particularly in their mobility, sense of marginalization and sense of place.

Item Type: Article
Date Type: Publication
Status: Published
Schools: Geography and Planning (GEOPL)
Publisher: Taylor & Francis
ISSN: 1357-4809
Date of First Compliant Deposit: 4 December 2018
Date of Acceptance: 27 November 2018
Last Modified: 06 Nov 2023 23:17
URI: https://orca.cardiff.ac.uk/id/eprint/117372

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