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From the Dragon to the Beast: The Martial Monk and Virtual Ninja as Actual Martial Artists

Goto-Jones, Chris 2019. From the Dragon to the Beast: The Martial Monk and Virtual Ninja as Actual Martial Artists. Martial Arts Studies (8) , pp. 49-59. 10.18573/mas.88

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Abstract

Navigating between society’s moral panics about the influence of violent videogames and philosophical texts about selfcultivation in the martial arts, this extract from the monograph, The Virtual Ninja Manifesto: Fighting Games, Martial Arts, and Gamic Orientalism, asks whether the figure of the ‘virtual ninja’ can emerge as an aspirational figure in the twenty-first century, modeled on the 'event' of Bruce Lee. The work seeks to illustrate the argument that the kind of training required to master videogames approximates the kind of training described in Zen literature on the martial arts. It suggests that the shift from the actual dōjō to a digital dōjō represents only a change in the technological means of practice. It explores the possibility that, after Bruce Lee and Daigo Umehara, martial arts games can promote spiritual development.

Item Type: Article
Date Type: Publication
Status: Published
Schools: Journalism, Media and Culture
Subjects: B Philosophy. Psychology. Religion > BL Religion
G Geography. Anthropology. Recreation > GV Recreation Leisure
Q Science > QA Mathematics > QA76 Computer software
Publisher: Cardiff University Press
ISSN: 2057-5696
Date of First Compliant Deposit: 6 August 2019
Date of Acceptance: 30 June 2019
Last Modified: 04 May 2023 22:28
URI: https://orca.cardiff.ac.uk/id/eprint/124733

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