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Having to versus wanting to play: background and consequences of harmonious versus obsessive engagement in video games

Przybylski, Andrew K., Weinstein, Netta, Ryan, Richard M. and Rigby, C. Scott 2009. Having to versus wanting to play: background and consequences of harmonious versus obsessive engagement in video games. CyberPsychology & Behavior 12 (5) , pp. 485-492. 10.1089/cpb.2009.0083

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Item Type: Article
Date Type: Publication
Status: Published
Publisher: Mary Ann Liebert
ISSN: 1094-9313
Last Modified: 04 Jun 2017 08:03
URI: http://orca.cf.ac.uk/id/eprint/72332

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